Make Something
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Mean Something
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Make Something * Mean Something *
2025 Demo Reel
DO NOT SHARE WITHOUT PERMISSION
First year officially working as a 3D Artist. If you're interested in working with me, connect with me for further info!
Past Projects
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Aphotic Descent
In Aphotic Descent, you play as a diver whose submarine crashed at the bottom of the ocean. With no other option for survival, you must make your way to a nearby underwater research facility facing terrifying creatures, all while descending deeper and deeper...
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Amazonia
One of my most notable projects is my capstone for Miami Dade College’s MAGIC program, where I contributed to creating a VR experience for the Amazon Rainforest Museum.
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Unreal Engine Cam Tracking
In conjunction with multiple clients, I was contracted with building and animating the visuals for several advertisements, live events, and in-person keynote presentations.
I also often visit to aid in testing knew technology for pre-visualization and workflow improvement. -
Pepsico LATAM
Contracted in conjunction with El Autobús to provide visuals for commercial and internal broadcasting.
Programs:
UE5, Blender, DaVinci Resolve
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Gatorade
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H2oH!
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Blightborn
This project was originally developed for the 2025 NaNoRenO Jam on itch.io. While the game is currently on hold, it was an exciting opportunity to dip my toes into the game jam environment
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Endguarden
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Babycart
For a Game Design class, I teamed up with an artist who goes by @speccart on Instagram to turn the popular video game into a board game.
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Nightengale
For a Game Design course, I worked with an artist who goes by @speccart on Instagram to turn the Grimm Brothers' tale of Yorinda and Yoringel into a cooperative board game. I led the design process and handled all playtesting on Roll20
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x rally
For X-rally, we were tasked with recreating a legacy arcade game in Unity. The game we went with was Rally-X. On this project, I was once again in charge of programming and level design.
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Stretch N' Scoots
For Stretch & Scoots, I was responsible for designing the Art and UI,and level layout. I also contributed to choosing and implementing music and sfx. This project featured two distinct game-modes as well as cutscenes drawn to mimic children’s crayon-art.
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Quickdraw showdown
Quickdraw: Showdown! is a fast-paced Wild West–inspired dueling game for 2–4 players. Designed using a standard 52-card deck, the game combines the tension of a shootout with the chaos of Spoons and the flair of classic Westerns.
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Cost of Creativity
For this project, Cost of Creativity, I made a narrative-driven game that explores the themes of overwork and burnout. Made with bitsy using html.
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Pizza Chef: Journey for the Best
For Pizza Chef I was responsible for Combat programming, level layout, Video Editing, and porting to itch.io. I also contributed to choosing and implementing music and sfx.
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Mercedes-Benz
Created the launch reveal visuals for an internal presentation concerning a collaboration between Gatorade and Mercedes-benz for their joint F1 car sponsorship.
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F1
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My Clients
El Autobús - Creative Ad Agency
PepsiCo LATAM
Gatorade
Mercedes-Benz
H2oH!